AI Insights · Timothy · July 2024
Top 5 Entertainment Mascot Games on iOS in Germany for Q2 2024
Explore the performance of the top 5 entertainment mascot games on iOS in Germany for Q2 2024, featuring trends in downloads, revenue, and weekly active users.
In Q2 2024, the top 5 entertainment mascot games on iOS in Germany exhibited varying trends in downloads, revenue, and weekly active users. Here's a detailed look at their performance based on data from Sensor Tower.
Minion Rush: Running game Weekly revenue for the app started at approximately $480 in early April and saw a significant peak at around $995 in mid-June, ending the quarter at about $506. Downloads began at 5.1K in the first week of April, gradually declining to 2.7K by the end of June. Weekly active users saw a steady decrease from 13.4K at the beginning of the quarter to 9.3K by the end of June.
SpongeBob Adventures: In A Jam The game experienced fluctuations in weekly revenue, starting at $4.7K in early April, dipping to around $3.2K by late April, and peaking at nearly $5K in mid-June. Downloads showed a decline from 3.8K in early April to 2.3K by the end of June. Weekly active users saw an initial increase from 9.4K to 11.6K by mid-May, followed by a decrease to around 8.7K by the end of June.
Sonic Dash Endless Runner Game This app's revenue started at about $140 in early April, peaked at $322 in late April, and maintained a steady range around $190 towards the end of June. Downloads began at 2.2K in early April, fluctuating slightly but ending at 1.6K in late June. Weekly active users remained relatively stable, ranging from 25K to 26K throughout the quarter.
Sonic Mania Plus - NETFLIX Since its release in early May, the game had modest revenue, peaking at $20 in mid-June. Downloads started at 3.2K in the first week, declining to 584 by the end of June. No data on weekly active users was available for this app.
SpongeBob: Get Cooking Revenue for this app was minimal, with a modest peak of $36 in late May. Downloads started at 1.3K in early April, decreasing to around 765 by the end of June. Weekly active users remained relatively steady, ranging from 15.4K to 17.3K throughout the quarter.
These insights provide a snapshot of the performance of these popular entertainment mascot games. For more detailed data and analysis, visit Sensor Tower.